Portfolio

A list of games and projects I have been working on.



 Tsu's Tower Defense

Programming: Stefan Funke
Artists: David Gervais, Henk Brouwer
Tools: Flex, Tiled Map Editor, XML

Play it here: http://sfunkegames.blogspot.de/p/tsus-td.html
More Screenshots: http://sfunkegames.blogspot.de/2012/03/some-screenshots.html
Video: http://www.youtube.com/watch?v=xkNFusekE5k

Tsu's TD is a fantasy tower defense game. Instead of towers you place champions on the map. There are 23 different champion types with unique skillsets. Ranging from the classic Firewizard and Elven Archer to a Lizard Fighter, Banshee and Griffon. And a lot more.
Also be aware that the enemy monsters don't only try to steal your treasure. Some of them attack back or know other nasty tricks to make your life harder.


Fruits

Programming: Stefan Funke
Art: Stefan Funke
Tools: Blitzmax

Download it here: http://sfunkegames.blogspot.de/p/bcc-61-fruits.html

This is the winner of the BCC #61 on the german BlitzBasic forums.

It's a small development strategy game where you have to build plantations and process the fruits to make delicious juice and cakes.
Sell your wares to the townspeople and watch the city grow.



Ludum Dare 24: Dracolution

Programming and Art: Stefan Funke
Tools: Flex

Ludum Dare Profile: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=13827
Play it here: http://sfunkegames.blogspot.de/p/ludum-dare-24-dracolution.html

Dracolution is a small adventure game I did for the Ludum Dare Contest. (Theme: Evolution)
You start as a young dragon. But you will grow everytime you beat a level.
Also, you can choose a new color for your dragon everytime it grows. The colors don't have any effects on the gameplay yet.
There are two small boss levels. An evil wizard (screenshot) and a knight. Beat both to win the game!


Bullet Hell Game (wip)

Programming and Art: Stefan Funke
Tools: Flex, XML
Credits: Ashe, Sona, Morgana, Orianna, Anivia and Ahri belong to Riot Games. Support them by playing League of Legends!

Play it here: http://sfunkegames.blogspot.de/p/lol-bullet-hell.html

I am currently working on this Bullet Hell game. It's still a work in progress.

I've written my own XML based bullet-scripting engine (with much inspiration from BulletML)
 
I've uploaded a small LoL version of the game with 5 levels. (Sona, Morgana, Orianna, Anivia, Ahri)
Just to get the engine running and hopefully bug free. Also to test out its capabilities.

I'm planning on reusing the engine to do a bigger game, with more levels and space-themed graphics.


 Bulbasaur's Adventure

Programming: Stefan Funke
Art: Game Freak
Tools: Flex

Play it on Newgrounds: http://www.newgrounds.com/portal/view/581027 

This is a non-commercial Pokemon fangame. It was my first game with Flex, so I was going for something simple.
You slip into the role of Bulbasaur and fight off intruding Pokemon.
There are 8 boss fights and several power upgrades. Also Bulbasaur evolves, when gathered enough experience.



Stealth

Programming: Stefan Funke
Art: Stefan Funke
Tools: Blitzmax

Video:  http://www.youtube.com/watch?v=cXx_cdK5n_4

This is a prototype for a stealth game based on the Thief: Dark Project series. You have to stay in the shadows, collect all the gold and treasures you can find. It's vital to evade the guards as you don't have any weapons to fight them.
There are only two finished levels at the moment. And it's not really polished yet.

Features:
  • simple AI and Detection System
  • static light sources
  • doors and chests to be picklocked
  • simple scripting system: quests, teleporter, traps, hidden doors